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Slof's Oblivion Robe Trader (BETA) by AlienSlof 
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INDEX:

*Requirements
*About this mod
*Installation
*Known Bugs & Issues
*Incompatibilities & Save game warnings
*Credits & Usage
*Special Notes

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REQUIREMENTS:
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Oblivion (of course!)

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ABOUT THIS MOD:
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After my Dremora wizard joined the Mages Guild, he was given a nice new robe... well, maybe it had been new once, but apart from the nice enchantment on it, it was a rather grotty-looking thing. I like my characters to look good, so that set me off wanting to retexture all the robes. I started with the Mages Guild and if just kind of grew from there. I have also added new robes that are available from a trader, along with unenchanted versions of the unique robes.

The robes are playable - they are all for sale in their unenchanted forms in Rindir's Staffs, in the Imperial City. He also sells a full set of enchanted 'Star Robes', based on the birthsigns. This is also a robe replacer, so most of the stock robes have had a facelift and can be seen on NPC's up and down Cyrodiil. Some of the enchanted robes are done too, but as I'm doing each one as an idividual, this takes slightly longer.

Version 1.1:
Black robes, including armoured version with pauldrons. Hood added.
Daedric robes on Dremora now have pauldrons, old style is now light version and buyable. Hood added.
Enchantments and prices tweaked on Star robes - all now have 3 properties

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INSTALLATION:
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This mod should consist of:
OblivionRobeTrader.txt
Slof's Oblivion Robe Trader.esp
meshes folder (with subfolders)
textures folder (with subfolders)

Just drag all these (minus the readme) onto the data folder in your Oblivion directory and they will go where they are meant to. All the files are nested inside sub-folders marked 'AS' - KEEP THESE INTACT - the game knows to look there for them.

Paths for the folders are as follows:
Meshes: data/meshes/clothes/as
Textures: data/textures/as

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KNOWN ISSUES OR BUGS:
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None that I've found. If there are any bugs, let me know so I can fix them.

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INCOMPATIBILITIES & SAVED GAME WARNINGS:
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Will conflict with any mod that alters the stock robes. Always make sure that you back up your existing savegame file before use.

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CREDITS & USAGE:
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Arty and TheOrc for testing it out for me.
KafeiDotour for inspiration for some of the robe designs
Senus for the Rincewind 'Wizzard' robe and hat mesh (I'll be adding more of these later)
Gawain for his help with balancing the enchantments
 
I don't really mind if any of this is used for or in other mods, but it's nice to be asked (I rarely say no!), and please give credit to me where it is due. Make sure to change any filenames and ID's to avoid accidental overwrites. Please ask me before uploading it anywhere so I can make sure the correct version is used and not an out of date one.

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SPECIAL NOTES:
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Mail me from my webby at www.slofshive.co.uk if there are any problems.
Or find me prowling the Planet Elder Scrolls forums here: http://www.forumplanet.com/planetelderscrolls/index.asp
Or Canadian Ice's forums here: http://canadianice.ufrealms.net/phpBB2/index.php
Occasionally I lurk on the ES forums here: http://www.elderscrolls.com/forums/index.php